An Introduction to the Official Cyberpunk 2077 Blog
On October 8th, 2012, The official Cyberpunk 2077 Twitter made its first announcement, letting the world know that the Cyberpunk 2077 website was live!
Flash forward years later — a new website is rolled out prior to the e3 2018 Trailer release, and the original blog was archived. This new website no longer hosts the early perspectives of the developers and creators as they published their ideas about the guts of what makes a great game.
Here at CyberPunks.com, we’ve dug through this archive to bring you the best of the behind-the-scenes perspective from the creators of Cyberpunk 2077, and up first is the introduction to the Cyberpunk 2077 blog itself from Mateusz Kanik, who at the time was the Cyberpunk 2077 Game Director.
Welcome to our new Cyberpunk blog Written by Mateusz Kanik Archive.org Link I would like to write a few words of introduction. You probably have a lot of questions you want to ask us… Who are these people? Why did they decide to pick the Cyberpunk setting? What is driving them forward? Let me go back in time for a moment. I first encountered Cyberpunk 2020 way back in elementary school when one of my older friends brought to school a handbook along with the Listen Up, You Primitive Screwheads!!!! Expansion. I was shocked. A future with giant corporations, implants, AI powered things. I immersed myself into that world right off the bat and spent countless hours playing the game with friends after school, I even skipped some classes to play it. If somebody told me then that I would be working on a video game set in this world… I wouldn’t easily believe it, to say the least. If he then added that I would be working side by side with Mike Pondsmith, I would just laugh out loud. But guess what? It’s really happening! Now try to imagine how happy I am right now. While still working on The Witcher 2, we started thinking about creating a huge RPG set in a Sci-Fi world. We wanted to take the universal values we used in the game about Geralt and show them from a different perspective. On top of that, we had plenty of ideas for features that couldn’t be implemented in The Witcher simply because they didn’t fit in the setting. We were still committed to create a game for mature audiences that dealt with important, thought-provoking matters. We would put in place exactly what we’ve learned while creating The Witcher 2 with just one difference – the game would be set in the future. No elves, no dwarves and no magic. Cyberpunk seemed like a really natural fit. Almost immediately we knew that this is the setting we wanted to adopt. After all, Cyberpunk 2020 is one of the most renowned pen & paper systems that ever existed. Soul in the machine. Running at the edge. Style over substance. We knew that this was what we were looking for. Our whole team is really feeling the Cyberpunk. We grew up on it. This is really important because we have a very difficult task at hand. We want to show this world from the perspective of the year 2077. Innovate, make it more attractive, expand – but at the same time we want to keep that characteristic style and soul from the original Cyberpunk 2020. I want to assure you that we have a lot to say on this topic and will blog about it many times over the following months. How do we approach this project? How do we think? We want to share our thoughts with you right here. Right now you can find a very interesting article on some of the issues in adapting pen & paper mechanics in video games. One last thing if I may . . . I wish everyone as much joy when playing our game as we are having creating it. See you soon!