Public Outcry Over Cyberpunk 2077 Delayed Release Date
CD Projekt Red ripped the band-aid off immediately in their announcement via Twitter on Thursday, June 18, 2020.
The new Cyberpunk 2077 Release Date is November 19, 2020.
Citing their need for more time to balance and polish the game, Marcin Iwiński (CDPR co-founder) & Adam Badowski (Head of Studio) announced that the game is finished, as far as content and gameplay, but there are a lot of bugs to work out as far as the sprawling mechanics and interwoven systems that we’ve come to expect.
According to the pair, “[Cyberpunk 2077] is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all the adventures Night City has to offer – it’s all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that.”
Fan reactions were mixed, with many upset that they’d have to wait even longer for this highly anticipated title, most admitted grudgingly that they were willing to wait for perfection. Others though, point to the PS5 release as an obvious seed for theorizing and seeding dissent. Others just sulk and wait for Night City Wire.
You can view the full announcement, as well as some of our favorite responses below:
Those of you who are familiar with the way we make games know that we won't ship something which is not ready. "Ready when it's done" is not just a phrase we say because it sounds right, it's something we live by even when we know we'll take the heat for it. At the same time, we are fully aware that making such as decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make. And despite we think it's the right decision for the game, we'd still like to apologize for making you wait longer. Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did. At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all the adventures Night City has to offer - it's all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that. This week, journalists from all over the world are starting to independently play the game. We are eager (and quite stressed) to hear their opinions, as well as your reactions when they publish their previews right after we air Night City Wire on the 25th of June. We hope this will satisfy some of your hunger for the game as we work to polish it for the November launch.