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	<title type="text">
	Comments on Shadowrun on Sega Genesis: A Cyberpunk Blast From the Past	</title>
	<subtitle type="text">High-Tech Low-Lives</subtitle>

	<updated>2020-09-05T15:48:54Z</updated>

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	<entry>
		<title>
		By: Rodney Kahane		</title>
		<link rel="alternate" href="https://www.cyberpunks.com/shadowrun-on-sega-genesis/#comment-21053" type="text/html" />

		<author>
			<name>Rodney Kahane</name>
			<uri>http://rodneykahan.es</uri>
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		<id>https://www.cyberpunks.com/?p=11243#comment-21053</id>
		<updated>2020-09-05T15:48:54Z</updated>
		<published>2020-09-05T15:48:54Z</published>

					<content type="html" xml:base="https://www.cyberpunks.com/shadowrun-on-sega-genesis/#comment-21053"><![CDATA[<p>If only the could have combined the sega versions mechanics with the snes&#8217;s story and atmosphere &#8230;</p>
]]></content>
		
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		<entry>
		<title>
		By: David Bailey		</title>
		<link rel="alternate" href="https://www.cyberpunks.com/shadowrun-on-sega-genesis/#comment-21021" type="text/html" />

		<author>
			<name>David Bailey</name>
			<uri>http://www.adalutegames.com</uri>
		</author>

		<id>https://www.cyberpunks.com/?p=11243#comment-21021</id>
		<updated>2020-08-17T17:57:32Z</updated>
		<published>2020-08-17T17:57:32Z</published>

					<content type="html" xml:base="https://www.cyberpunks.com/shadowrun-on-sega-genesis/#comment-21021"><![CDATA[<p>I&#8217;m creating a Cyberpunk game called visualhacker2D.  You can play it on simmer.io. it&#8217;s probably a year away.</p>
]]></content>
		
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