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	Comments on: Shadowrun on Sega Genesis: A Cyberpunk Blast From the Past	</title>
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	<description>High-Tech Low-Lives</description>
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		<title>
		By: Rodney Kahane		</title>
		<link>https://www.cyberpunks.com/shadowrun-on-sega-genesis/#comment-21053</link>

		<dc:creator><![CDATA[Rodney Kahane]]></dc:creator>
		<pubDate>Sat, 05 Sep 2020 15:48:54 +0000</pubDate>
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					<description><![CDATA[If only the could have combined the sega versions mechanics with the snes&#039;s story and atmosphere ...]]></description>
			<content:encoded><![CDATA[<p>If only the could have combined the sega versions mechanics with the snes&#8217;s story and atmosphere &#8230;</p>
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		<title>
		By: David Bailey		</title>
		<link>https://www.cyberpunks.com/shadowrun-on-sega-genesis/#comment-21021</link>

		<dc:creator><![CDATA[David Bailey]]></dc:creator>
		<pubDate>Mon, 17 Aug 2020 17:57:32 +0000</pubDate>
		<guid isPermaLink="false">https://www.cyberpunks.com/?p=11243#comment-21021</guid>

					<description><![CDATA[I&#039;m creating a Cyberpunk game called visualhacker2D.  You can play it on simmer.io. it&#039;s probably a year away.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m creating a Cyberpunk game called visualhacker2D.  You can play it on simmer.io. it&#8217;s probably a year away.</p>
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